F-16 Aggressor has puzzling aspirations. The designers actually set out to re-create Strike Commander. Remember Strike Commander?
It was going to be Origin’s flight sim version of the Wing Commander format, a narrative-driven mercenary flight simulation. Unfortunately, it didn’t turn out quite right. It was incredibly late, pretty buggy, and just not all that impressive. So of course it makes perfect sense to emulate it. And then, to really nail the lid down, GSI emulates it badly.
The real shame of it is there is a fine, fine flight simulator at the core of Aggressor. GSI has modeled the F-16′s flight properties with commendable detail. The funky handling of the rudders at certain speeds, tough landings, speed bleeding, and other things related to flight are all smack on. It’s a flight model worthy of the best F-16 sims, poised to offer the hard-core crowd everything it could demand… until you get to the systems modeling. These are more on par with a Novalogic game. The complex instrument modeling of Falcon 4.0 and other true hard-core sims is only hinted at in Aggressor.
System= Pentium III CPU 733 MHz
RAM= 128 MB
Size= 67 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP, Vista, 7 and Also Windows 8
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